First Post in a While, Updates, and MagWest News!
Small update and an announcement about MagWest!
Read MoreReducing Scope to Meet Deadlines
If there’s one term in my game design handbook that I would consider a curse, it would be “scope”, which is perhaps the only five letter word that is a four letter word. It comes up all the time at all levels...
Read MoreCreating Promotional Art for Kobold Tactics
Creating Promotional Art for Kobold Tactics In the past I have had trouble with social media and engagement, and at first I had the same issue with this project. Once we started getting more involved, and deep into Kobold...
Read MoreA Newcomer’s Approach to Making Music
Hello! I’m Kevin Hodge, one of the composers for the team. I’m relatively inexperienced, having mostly worked on pieces in the past for the purpose of making something that can stand on its own, the only exceptions...
Read MoreThe Struggle To Create
I’ve always been very open about my passion for TTRPG’s. Part of the reason that I signed on for Kobold Tactics was that it was pitched as a “Reverse D&D” (the other part being that it was pitched by...
Read MoreStep 2: Know the game design and gameplay phases
Using game play and the game world to inform sound design and music.
Read MoreTileMap Pathfinding Made Simple (Godot 4 C#)
Point A to B Hello, this is Chaiz with Team Kobold. Today I thought I’d share a simple demo of the Godot C# API’s for pathfinding. With Godot 4’s new TileMap features, building maps and other tiled assets...
Read MoreTo design a Kobold
Hello and welcome to this blogpost for Kobold Tactics, my name is Dan, resident artist and lead for this project. One thing I wanted to do today was talk a little bit about our favorite creature, the Kobold, and more...
Read MoreThe Kobold Tactics Soundscape in 3 Easy Steps
Andrew from Andrew Santos Music here. As sole sound designer and one of two composers on the team, I thought a great starting point to the audio blog would be an inside look at our overall approach to creating a soundscape for...
Read MoreA Look Under The Hood
How do you create a tabletop game for people who may never have played a tabletop game?
Read MoreNew Year, New Engine: Making the Transition from Godot 3 to Godot 4
Happy New Year from the Kobold Tactics Team! As we ring in the new year, we’re excited to announce that we’re making the transition from Godot 3 to Godot 4, and changing our main scripting language to C#. For those...
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