by Chaiz Tuimoloau | Feb 18, 2023 | Coding, DevBlogs, Uncategorized
Point A to B Hello, this is Chaiz with Team Kobold. Today I thought I’d share a simple demo of the Godot C# API’s for pathfinding. With Godot 4’s new TileMap features, building maps and other tiled assets becomes an attractive in-engine pipeline for...
by Jonathan Camarena | Jan 3, 2023 | Coding, DevBlogs
Happy New Year from the Kobold Tactics Team! As we ring in the new year, we’re excited to announce that we’re making the transition from Godot 3 to Godot 4, and changing our main scripting language to C#. For those unfamiliar, Godot is an open-source game...