by Kevin Hodge | Mar 18, 2023 | DevBlogs, Sound
Hello! I’m Kevin Hodge, one of the composers for the team. I’m relatively inexperienced, having mostly worked on pieces in the past for the purpose of making something that can stand on its own, the only exceptions so far being for a game titled Judgement...
by Andrew Santos | Feb 24, 2023 | DevBlogs, Sound
Other factors that influence sound decisions are the gameplay and narrative design: What the player is doing at any given moment, what information is needed, what the target mood of the game world/scene/ability is, and how sound can reinforce it all. Below is a...
by Andrew Santos | Jan 27, 2023 | DevBlogs, Sound
Andrew from Andrew Santos Music here. As sole sound designer and one of two composers on the team, I thought a great starting point to the audio blog would be an inside look at our overall approach to creating a soundscape for Kobold Tactics. For those new to the...