by Chaiz Tuimoloau | Feb 18, 2023 | Coding, DevBlogs, Uncategorized
Point A to B Hello, this is Chaiz with Team Kobold. Today I thought I’d share a simple demo of the Godot C# API’s for pathfinding. With Godot 4’s new TileMap features, building maps and other tiled assets becomes an attractive in-engine pipeline for...
by Daniel Todd | Feb 5, 2023 | Art, DevBlogs
Hello and welcome to this blogpost for Kobold Tactics, my name is Dan, resident artist and lead for this project. One thing I wanted to do today was talk a little bit about our favorite creature, the Kobold, and more specifically the main character of our game....
by Andrew Santos | Jan 27, 2023 | DevBlogs, Sound
Andrew from Andrew Santos Music here. As sole sound designer and one of two composers on the team, I thought a great starting point to the audio blog would be an inside look at our overall approach to creating a soundscape for Kobold Tactics. For those new to the...
by Chris | Jan 21, 2023 | Design, DevBlogs
As the principal game designer on Kobold Tactics I had an interesting task: how do you create a tabletop game for people who may never have played a tabletop game? First, we need to set the stage. In June of 2022 SDC began their annual Progressive Game Jam, and I...
by Jonathan Camarena | Jan 3, 2023 | Coding, DevBlogs
Happy New Year from the Kobold Tactics Team! As we ring in the new year, we’re excited to announce that we’re making the transition from Godot 3 to Godot 4, and changing our main scripting language to C#. For those unfamiliar, Godot is an open-source game...