Reducing Scope to Meet Deadlines

If there’s one term in my game design handbook that I would consider a curse, it would be “scope”, which is perhaps the only five letter word that is a four letter word. It comes up all the time at all levels of the game design process –...

The Struggle To Create

I’ve always been very open about my passion for TTRPG’s. Part of the reason that I signed on for Kobold Tactics was that it was pitched as a “Reverse D&D” (the other part being that it was pitched by an artist so the art was guaranteed,...
A Look Under The Hood

A Look Under The Hood

As the principal game designer on Kobold Tactics I had an interesting task: how do you create a tabletop game for people who may never have played a tabletop game? First, we need to set the stage. In June of 2022 SDC began their annual Progressive Game Jam, and I...