by Chris | Jul 7, 2023 | Design, DevBlogs, Uncategorized
It’s been a while since any of us posted a DevBlog, but that doesn’t mean that we haven’t been hard at work ! We’re busy getting prepared for MagWest (https://www.magwest.org/), which starts NEXT FRIDAY! Dan, Andrew and I will be there. Dan...
by Chris | Apr 9, 2023 | Design, DevBlogs
If there’s one term in my game design handbook that I would consider a curse, it would be “scope”, which is perhaps the only five letter word that is a four letter word. It comes up all the time at all levels of the game design process –...
by Chris | Mar 11, 2023 | Design, DevBlogs
I’ve always been very open about my passion for TTRPG’s. Part of the reason that I signed on for Kobold Tactics was that it was pitched as a “Reverse D&D” (the other part being that it was pitched by an artist so the art was guaranteed,...
by Chris | Jan 21, 2023 | Design, DevBlogs
As the principal game designer on Kobold Tactics I had an interesting task: how do you create a tabletop game for people who may never have played a tabletop game? First, we need to set the stage. In June of 2022 SDC began their annual Progressive Game Jam, and I...