Kobold Tactics
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TileMap Pathfinding Made Simple (Godot 4 C#)

by Chaiz Tuimoloau | Feb 18, 2023 | Coding, DevBlogs, Uncategorized

Point A to B Hello, this is Chaiz with Team Kobold. Today I thought I’d share a simple demo of the Godot C# API’s for pathfinding. With Godot 4’s new TileMap features, building maps and other tiled assets becomes an attractive in-engine pipeline for...

New Year, New Engine: Making the Transition from Godot 3 to Godot 4

by Jonathan Camarena | Jan 3, 2023 | Coding, DevBlogs

Happy New Year from the Kobold Tactics Team! As we ring in the new year, we’re excited to announce that we’re making the transition from Godot 3 to Godot 4, and changing our main scripting language to C#. For those unfamiliar, Godot is an open-source game...
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