by Chris | Jul 7, 2023 | Design, DevBlogs, Uncategorized
It’s been a while since any of us posted a DevBlog, but that doesn’t mean that we haven’t been hard at work ! We’re busy getting prepared for MagWest (https://www.magwest.org/), which starts NEXT FRIDAY! Dan, Andrew and I will be there. Dan...
by Chris | Apr 9, 2023 | Design, DevBlogs
If there’s one term in my game design handbook that I would consider a curse, it would be “scope”, which is perhaps the only five letter word that is a four letter word. It comes up all the time at all levels of the game design process –...
by Daniel Todd | Apr 1, 2023 | Art, Uncategorized
Creating Promotional Art for Kobold Tactics In the past I have had trouble with social media and engagement, and at first I had the same issue with this project. Once we started getting more involved, and deep into Kobold Tactics, one of our team members Chris,...
by Kevin Hodge | Mar 18, 2023 | DevBlogs, Sound
Hello! I’m Kevin Hodge, one of the composers for the team. I’m relatively inexperienced, having mostly worked on pieces in the past for the purpose of making something that can stand on its own, the only exceptions so far being for a game titled Judgement...
by Chris | Mar 11, 2023 | Design, DevBlogs
I’ve always been very open about my passion for TTRPG’s. Part of the reason that I signed on for Kobold Tactics was that it was pitched as a “Reverse D&D” (the other part being that it was pitched by an artist so the art was guaranteed,...
by Andrew Santos | Feb 24, 2023 | DevBlogs, Sound
Other factors that influence sound decisions are the gameplay and narrative design: What the player is doing at any given moment, what information is needed, what the target mood of the game world/scene/ability is, and how sound can reinforce it all. Below is a...