Reducing Scope to Meet Deadlines

If there’s one term in my game design handbook that I would consider a curse, it would be “scope”, which is perhaps the only five letter word that is a four letter word. It comes up all the time at all levels of the game design process –...

Creating Promotional Art for Kobold Tactics

Creating Promotional Art for Kobold Tactics      In the past I have had trouble with social media and engagement, and at first I had the same issue with this project.  Once we started getting more involved, and deep into Kobold Tactics, one of our team members Chris,...

A Newcomer’s Approach to Making Music

Hello! I’m Kevin Hodge, one of the composers for the team. I’m relatively inexperienced, having mostly worked on pieces in the past for the purpose of making something that can stand on its own, the only exceptions so far being for a game titled Judgement...

The Struggle To Create

I’ve always been very open about my passion for TTRPG’s. Part of the reason that I signed on for Kobold Tactics was that it was pitched as a “Reverse D&D” (the other part being that it was pitched by an artist so the art was guaranteed,...