by Andrew Santos | Feb 24, 2023 | DevBlogs, Sound
Other factors that influence sound decisions are the gameplay and narrative design: What the player is doing at any given moment, what information is needed, what the target mood of the game world/scene/ability is, and how sound can reinforce it all. Below is a...
by Andrew Santos | Jan 27, 2023 | DevBlogs, Sound
Andrew from Andrew Santos Music here. As sole sound designer and one of two composers on the team, I thought a great starting point to the audio blog would be an inside look at our overall approach to creating a soundscape for Kobold Tactics. For those new to the...